![]() ![]() The rank of these cards, from highest to lowest, are: ace of swords (espadilla), ace of clubs (bastillo), seven of swords and seven of coins (wild sevens).įor the rest, the rank, from highest to lowest, is: threes, deuces, false aces (ace of coins and cups), black cards (kings, knights and jacks) false sevens (seven of cups and clubs), sixes, fives and fours. There are four special cards in Truco, known as “cartas bravas” (wild cards) and these are the highest in the pack. Card value is used for the Flor and Envido bets. The card order is used for the Truco and determines the winner of the trick. These games are rare but are played like those for six players, alternating the Redondo and Pico a Pico hands. When playing Pico a Pico, the Falta Envido is worth 6 points and the maximum that can be bet on the Contraflor is also 6 points, which means that the winner scores 12 points. Some prefer to stop playing Pico a Pico as soon as one of the teams starts earn good points, i.e., when it has scored 15 points. When a team reaches 10 good points (25 points), it stops playing Pico a Pico, playing only Redondo. The non-offending team will collect 4 points. The team to which a player who interferes in the game of others belongs, loses and has to return the points that they would have collected. In the following round(s), called Pica/Pica or Pico a Pico, they play independently, with a single deck and a single deal, each player playing against their opponent seated opposite. The players form two groups of three, seated alternately around the table.Īll players take part in the first partial game, called Redondo or Redondilla. In this case, the points obtained by the pair are written down for each one of them in each round. In the second case, the three players take it in turns to be the Gallo, who will also be the dealer. In the first case, it is always the same player playing against the other two, who pool their points together. These games can be played in two ways: fixed Gallo or Gallo per turn. The Gallo has the privilege of drawing four cards in order to choose three and discard one, without showing it to their opponents. One of the players, the Gallo, plays against the other two. This is the only case when there is an odd number of players. It is played with a 40 card Spanish deck. If a draw occurs with the first two Chicos, a third and final Chico is played. The match is won when a team wins two Chicos. You win the round, the round ends and you keep on rolling on to the next round.To reach the 30 points, the first 15 bad points and the second 15 good points, necessary to win a Chico. (The Ace can be paired with any of the other dice because it is wild.) If you obtain this type of carabina, you get two points. ![]() You win the round, the round ends and you keep on rolling on to the next round.Ĭarabina de Ks (Kings) No Naturales - the only way to obtain this is by pairing the Aces with the Kings. ![]() If you get this type of Carabina, you get five points. If you get Carabina de Aces, then you are always the first roller in the next game.Ĭarabina de Ks (Kings) Naturales - you need to have five Kings within your three allotted rolls. You are the winner of the game, even if no one else had a chance to roll. You have eliminated everyone else in the game. If you get Carabina de Aces, you are awarded 10 points. To get Carabina de Aces, you need to get a complete set of five aces within the three-roll limit. There are three types of Carabina, listed in order of value.Ĭarabina de Aces - is worth ten points and is very difficult to obtain. The ultimate goal of the game is to score "Carabinas." If you roll any Carabina during the game you immediately win the round and get to keep rolling for another round. Whoever gets 10 points first wins the game, even if all of the players have not had a turn. A game is played to a total score of 10 patas (points). The winner of each round (and only the winner) wins points based on the value of their hand. To win a round, you need to get the highest hand. A hand with less than five of a kind has absolutely no value. ![]() The object of the game is to roll five dice of the same kind. ![]()
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